d6+d3 - And Other Cursed Dice Curves
Nova over on Playful Void has a lovely little series called " Make Dice Work For You " - It's an excellent primer on dice, maths and using probability curves that I think every budding designer should read. As a bit of a probability sicko myself, I thought I'd share some of the more... Unconventional curves I'm using in my Sims-like skirmish game Project Tears . So without further ado, let's discuss the d6+d3 and other cursed dice curves... Working in a d6-only system (as many skirmish games are) presents some unique challenges when writing random tables; Namely that you only meaningfully have access to a d6, d3 (d6, half, rounding up) and d2 (d6, divide by three, rounding up) - Meaning if you want to have a table with more than 6 results you need to get creative. You can simulate a d12 table by having d2d6 tables (as per equal opportunity dice - not to be confused with the weighted 11 result 2d6 table) and similarly you can get 36 results by doing d66 - Mos...




