Mapping Noise - A Simple System for Informed Fog of War (Map Blogwagon)
This one is gonna be short because I'm once again being emotionally, physically, financially and temporally drained by teeth issues completely out of my control (the horrors persist but so do I) BUT I wanted to throw in my hat for Warren's lovely little Map Bandwagon with a megagame adjacent idea I've been mulling related to my continued addiction to Bungie's near-masterpiece Marathon : Noise Maps as a means of presenting standardized, readable information to a large group while preserving the fog-of-war. This all started because I was remarking to my EXCOMM conspirator about how I kept thinking of the extraction shooter in the context of a mega-game; What would it look like for several groups of players running through the same dungeon at the same time? Could the tension, politics and twitchy decision making that makes the genre so special be adapted in some form to a tabletop raid? After all, the old-school dungeon crawler rhymes so heavily with every other aspect ...






