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Villains - Building a Baddie

Twisted views. Dastardly schemes. Impeccable fashion. The kind of character you just love to hate ~ Villains are a central cog in any campaign. Whether they're plotting their next move in a deep OSR dungeon, advancing invisible clocks during a FitD downtime or just-so-happen to always be there to deliver a villainous monologue in your favorite story game, villains can be found everywhere. They're such a ubiquitous staple of tabletop games that someone's even running a year-long challenge to flesh one out ! And today I'd like to step you through my own methods for making a menace, and some archetypes I've found pretty helpful! (Along with some roll tables to help you along~) What I Mean By "Villain" First I think it's important to clarify I'm using a deliberately broad net for the term "villain" - Something, something, every villain is the hero of another story. To me a villain in a tabletop campaign isn't necessarily an antagonist, ju...

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